


- #Crash bandicoot 2 unbearable all boxes skin#
- #Crash bandicoot 2 unbearable all boxes full#
- #Crash bandicoot 2 unbearable all boxes series#
Not to mention the truly silly visual gimmicks that have been foisted on this extremely blatant padding – does replaying the same exact level through a bizarre, pulsing sonar effect sound fun to you?

The N.Verted stages present you with the same levels that you’ve already done but with six more Gems to collect in much the same ways. Is it your fault for missing them? Sure, of course it is, but when boxes are routinely tucked behind scenery, or positioned at the very peak of jumps to the point that you can’t even see them, one feels a little less inclined to take it on the chin.ĭid I say six Gems per stage? My mistake. Crash 4? You’ll struggle through fourteen minutes of painfully difficult platforming, breaking every single box in sight – even doubling back on yourself and sacrificing lives when you miss the stupid trial-and-error boxes on the crappy grind rails – and find yourself with 151 out of 152 at the very end. You’ll probably have a pretty good idea where the boxes you missed are, as well – the game’s visual hints of Gem Paths and Death Routes make it fairly transparent. Getting back where you need to be isn’t going to take you a long time. See, getting to the end of a Crash 2 or Crash 3 level and finding you’ve broken up 47 out of 48 boxes? Yes, it’s a little irritating, but the levels are pretty short, too. This means you’ve got to bang your head against a particular level pretty darn frequently if you want a particular look, and the way the boxes are placed in Crash 4 can make this a lot easier said than done.
#Crash bandicoot 2 unbearable all boxes skin#
Get all six and you get a new skin for Crash and Coco. Getting three Gems for fruit seems like a gimme, but they don’t do anything unless you have a complete set. Here, every level ends with a full-screen display of six such Gems – three for getting certain amounts of Wumpa Fruit, one for breaking every box, one for clearing the stage without dying more than thrice, and a last one hidden somewhere in the level. There aren’t that many of them, and getting them feels like an achievement. In the most complex level of Crash Bandicoot 2, say, you can get a maximum of two Clear Gems – one for breaking all the boxes and one for taking a secret hidden path. Which leads to my first major point of contention – they somehow made Gems both incredibly prominent and utterly disposable at the same time. Yes, you can play through the game ignoring the boxes, not looking for hidden gems, etc, but the argument doesn’t ring true when Crash 4 frontloads that stuff way more than the original trilogy. People have told me that’s not true and that I shouldn’t harshly criticise a game based on optional content, but that’s nonsense.
#Crash bandicoot 2 unbearable all boxes series#
See, here’s the thing – the point of the Crash Bandicoot series used to be in getting 100% completion. For now though, I’m afraid it’s going to be a bit of a downer. It’s at this point that I’m going to pick some damn nits, but I promise I’ll come back later to explain all the things I do like about Crash 4.
#Crash bandicoot 2 unbearable all boxes full#
I’ve played the demo on PS4, the full game on Xbox Series X and – because I have to try all possible angles of attack when it comes to a game I don’t like – I’ve picked it up for the Switch and been playing it in handheld mode.įor a game that positions itself as the new successor to the PlayStation classic Crash Bandicoot 3: Warped, it takes one hell of a lot of liberties in the name of, ostensibly, evolving the gameplay. And here’s the problem I don’t like Crash Bandicoot 4: It’s About Time. There’s a fleeting glee in pouring venom on something, but ultimately it’s just a hollow, saddening thing. In fact, I’d go so far as to argue that games writers in general don’t particularly enjoy it.
